In the last part you see this guy spewing flames and stuff like that. Then we tweak the thing it a bit up, exaggerate it a bit, so it becomes more gamey. We've looked into a lot of facts about back then, also facts that people don't really know about. What's different in your world? Søren Lundgaard: What we have done is we call it exaggerated history. IGN: You say you have an original take on The Great Depression era. It's a story of two outlaws that rise to become real heroes. Soon they realize that the thing they're involved in is much bigger than themselves and they step up to take down Mammon. First of all it starts as a personal thing where they want to get their friend back. The two outlaws, Luke and Ruby, they get entangled in his plans for dominance because he kidnaps one of their friends. So he has bought up all of the land and wants to make America his own. He believes that democracy has failed and he wants to make a better nation built on business and on capitalism. He's taking advantage of the grim situation of the US. We have introduced the antagonist, the big villain. They are outlaws doing their best to survive in this world - a very dark and grim world. Here we meet the two main characters of the game, Luke and Ruby.
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The story is set in the 1930s, The Great Depression. Can you give us a brief synopsis of how the game plays and what we should expect? Søren Lundgaard: Sure. IGN: We don't know much about the game past what was revealed in the announcement. We really like it and people seem to respond really well to it.
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There's a lot of reasoning and a lot of stuff going into the name. These two characters need to have faith in each during the whole game to stay together and win. The faith thing is also having faith in each other. Then it also this connection to the two characters where Ruby, she's the more religious girl and believes in something higher, where Luke is the more down to earth guy who trusts his. 45 we thought it definitely was up there. Most of all it had to have this movie-like thing to it because we wanted it a cinematic experience. Then we looked at them from all kinds of angles - as a gamer, marketing - everything that could think of that would go into a game. Then we made a competition at the company and everyone could chip in on various ideas. How did you come up with it and how does it tie into the game? Søren Lundgaard: Well we really did want to create a good name for this game and of course we had some more normal working titles boring and not very interesting.